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Jayden Hopkins
Jayden Hopkins
Australian 3D-2D Artisan Ninja
Campbelltown (Sydney), Australia

Skills

3D ModelingTexturingPBR Texturingprocedural texturingEnvironment DesignCharacter DesignCharacter ModelingRiggingCharacter AnimationUV MappingConcept ArtGame Development

Software proficiency

Photoshop
Photoshop
Maya
Maya
maya LT
maya LT
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Mixer
Mixer
DDO
DDO
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Unity
Unity

Reel

Productions

    • Video Game
      Wasteland 3: Tundra - Not released yet Date innaccurate.
    • Year
      2020
    • Role
      Freelance Artist
    • Company
      InXile
    • Video Game
      Battlezone: Combat Commander
    • Year
      2018
    • Role
      Lead Artist
    • Company
      BigBoat Studios
    • Commercial / Advertisement
      Pest Control Project
    • Year
      2014
    • Role
      Modeller, Environment Artist, Rendering, Texturing
    • Company
      N-gons

Experience

  • Freelance Artist at Bigboat Studios
    Minto, Australia
    April 2019 - Present

    Carry out various assignments for smaller game/CGI projects from bigboat studios.

    I work from home.

  • Freelance Artist at InXile Entertainment
    LA, United States of America
    April 2018 - July 2018

    Worked for 2 months remotely.

    Responsibilities included:

    Full asset pipeline for multiple props such as sci fi toaster, and computer chips scrap pieces for use with UE4’s shaders.

    Created a Zombie Sheep.

  • Lead Artist at Bigboat Studios
    Los, Angeles California, United States of America
    May 2017 - March 2018

    Worked from Australia as freelance artist, contributed to a large amount of the Redux of Battlezone 2, now called Battlezone: Combat commander.